When Naoki Hamaguchi found out he’d landed his dream job directing remakes of his favourite game, Final Fantasy VII, he almost didn’t accept.
“I realised this was going to be 10 years of my life as a games developer and I was a little torn,” he tells BBC Newsbeat.
As video games have become more advanced the time – and budgets – needed to create them have grown.
For the people in charge of those projects it can mean committing a big chunk of your life, career and identity to them.
And there are few projects on the scale of the new Final Fantasy VII series.
A trilogy of games remaking the beloved 1997 classic with updated visuals, full voice-acting and a wealth of side content, it is a massive undertaking.
So far, it has gone well. The first two games, subtitled Remake and Rebirth, released to excellent reviews and both were nominated for a string of awards.
Mr Hamaguchi most recently accepted a Game Award for best score and music at the industry’s biggest ceremony in Los Angeles.
Newsbeat speaks to him at the Golden Joysticks in London, where Rebirth scoops prizes for Best Soundtrack, Best Storytelling and performance.
The initial announcement of developer Square Enix’s intention to split the project into three was met with some scepticism – the original game could be completed in about 40 hours.
So does Mr Hamaguchi think he’s proved the doubters wrong?
“I hope we’ve convinced them,” he says.
“With the original being so famous, so many people have their own visions of what Final Fantasy VII is. It’s very difficult to please absolutely every single fan out there.”